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The Brainfingers Software
System Overview
Although this website is not intended as a tutorial,
we would like to show you the basics of how our software works. It consists
of two main window groups; the Brainfingers window group, and the Launch
window group. The Brainfingers windows teach you how to create "conscious
control" of your Brainfingers or signals detected at your forehead
with the headband. Several applications and games are included to help
further understand and control your Brainfingers. After learning consistent
control, the Launch windows are used to control the desktop and run third
party applications.
A description of the software along with a few examples
of actual Cyberlink users are shown below.
The Brainfinger Display
Window
The
Brainfinger Display Window has two components: Brainfingers and
the BrainBody signal.
The top component has the most practical use for
people new to this system and is composed of three color-coded groups
of Brainfingers plus the yellow Muscle Brainfinger.
Learning how to control some or all of the four
Brainfinger groups allows hands free control of the mouse's curser
and computer. The BrainBody display at the bottom of the Cyberlink
Explorer window represents the signal from the user's forehead and
is used to produce the first ten Brainfingers.
Let’s now take a closer look at the Brainfinger
Display Window. Brainfingers are grouped into four sections which
are fully user programmable. For most people, Brainfingers can be
easily mastered by using the basic B2 and Muscle configurations.
Because the software is fully configurable, people with special
needs can also learn to control their computers using less common
adjustments.
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The Brainfinger sections are
as follows:
B1 thru B3 -- Lateral Eye Movement:
The
lowest three Brainfingers are most responsive to lateral eye movements.
For those of you who can easily control your eyes, we recommend
using the B2 Brainfinger to control the left and right movements
of your computer’s cursor.
In this Brainfinger display window, Joyce, the
Current User, "became quiet" for a few moments and allowed
all of her Brainfingers to "settle down." She then rapidly
moved her eyes to the right which generated the Brainfinger B2 response.
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| B4 thru B6 -- Alpha Brain Resonance:
The
middle three Brainfingers are generally responsive to Alpha brain
wave signals (along with minute electrical energy generated from
faint muscle movements in and around the forehead).
Even though most users find it easier to control
either the B7-thru-B10 or the Yellow Muscle Signal we feel it is
valuable to practice controlling the Alpha Brainfinger in preparation
for using B7-thru-B10 Beta Brainfingers.
Possible techniques for learning Alpha control
are to relax your neck muscles and eye muscles, and quiet your mind.
With a little practice a feeling can be observed that relates to
an increase in the Alpha Brainfingers. We define this feeling as
an “Alpha State.” Once this feeling is learned it can
be used to enhance B7-thru-B10 Beta Brainfinger control.
The Brainfinger display window shown represents
a specific moment in time for David, an experienced Cyberlink user.
To achieve the result shown, he intentionally generated an Alpha
"resonance" at Brainfinger B5. To describe how he created
this Brainfinger response, David said, “I relaxed the muscles
in my face and neck, softened my eye muscles, and imagined there
was an umbrella of quietness around my head.
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B7 thru B10; Beta Brain
Resonance:
The
B7-B10 Brainfinger range is available to users who have problems
controlling facial muscles or who have difficulty controlling their
muscle signal.
This range is sensitive to both “mental intention”
and “broad-band muscle activity,” and combines with
the user’s lessened muscle activity just enough to boost control
of one of the B7-B10 Brainfingers (described below).
Brainfinger control can also be enhanced by using
the “Alpha state” to create a “foundation”
or “baseline.” Since “Alpha” is generally
considered to be a “quiet mental state,” Alpha can be
used from which to move into an active "mental state/subtle
physical state" to intensify the desired Beta Brainfinger.
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| B11 Muscle Signal:
The
yellow B11 Muscle Signal is the easiest of all the Brainfingers
to bring under conscious control. It is the signal most people use
for to control the up/down movement of the cursor and to control
"clicking."
For this screen shot, Joyce allowed all her Brainfingers
to settle and then simply lifted an eyebrow to elevate the B11 Brainfinger.
She can also generate the Muscle Brainfinger by tightening her jaw
or by pressing her tongue onto the roof of her mouth.
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Brainfingers Training Windows
One of Cyberlink Brainfingers strongest features is its adaptability.
Depending upon the user’s ability or even upon the user’s
level of disability, a computer can be fully controlled by defining which
Brainfingers to use.
Once the user becomes familiar with the various Brainfinger sections,
the user can then begin to explore different ways to control and click
the mouse. Some of the windows that are used to learn to control clicking
and mouse movement are presented below:
The Brainfinger-Switch Adjust and Practice
Window

The Brainfinger software allows you to choose from any
one of the 11 Brainfingers to become your computer mouse's "click
button." An example of the Switch Adjust and Practice window is where
you learn how to click and practice. The majority of people choose the
yellow B11 Muscle Brainfinger for click-control because it is the both
the quickest and easiest to learn; however, any one of the other Brainfingers
can be used. For example, people who have little or no facial muscle control
or people with involuntary muscle activity can use one of the other Brainfingers
for click-control. Although the following demonstration windows may appear
daunting at first glance, they will become familiar and easy to use after
only a few practice sessions.
Brainfingers software allows you to create both "single"
and "multiple" clicks. The Cyber-Switch window above shows an
example of a multiple- click response. In this example, David first created
a long click; then two short clicks in succession. This screen-shot was
taken right after the software recognized " two clicks" as indicated
by the Left double-click message above the two clicks. The software recognizes
the difference between a " click" and a " long click"
by determining the time David makes the click stay above the Click Line.
Multiple clicks are therefore determined by the time between clicks. Of
course, all these values are user adjustable.
There are many advantages to being able to control both
single and multiple clicks using the Cyberlink. Anytime you bring your
click Brainfinger above the Click Line, you generate "clicks."
Here are just a few examples of what can be done using Cyberlink's hands-free
click-control software:
- Generating a single click is ideal for control of scan and click software.
- Generating a double-click results in sending a left double mouse click
to your computer and to whatever third-party software you are using.
- Generating triple-click generates a "click and drag" which
can then be "dropped" anywhere on the desktop or to whatever
third-party software you are using.
- Generating four-clicks in succession results in a right-mouse click.
- The cursor can be toggled between high speed/low resolution and low
speed/high resolution which makes it easier to click on small icons
and other small targets.
As always, you can compensate for un-intentional muscle spasms and un-intentional
repeated clicking by simply adjusting the software.
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On-Screen Keyboard Practice Window

As part of the Cyberlink Explorer software, the On-Screen
Keyboard is included for users to practice scan-and-click and point-and-click
text entry as well to practice communicating using the software's powerful
hands-free features. Shown below is a screen-shot of David's Keyboard/Button
Control window in scan-and-click mode. David has just selected the letter
“d” to be added to the already selected text “Hello
worl” The scanning in this case went first by row, then by half
row, and finally by letter. Note that the window gives you actual visual
feedback of the click signal generated.
More than a learning tool, the Keyboard Buttons/Control
menu allows you a number of ways to communicate. A full- keyboard layout
can be selected as well as the option of using male or female voice synthesizers
to "speak" what was typed.
As with all Cyberlink windows, the Keyboard Buttons/Control
window is fully user adjustable. For example, if David clicked on the
menu item Click Adjust, he could adjust his click-signal's sensitivity
and baseline position as well as the timing and minimum click width (which
regulates the mode of click).
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Click Game Window

Included in the Cyberlink Explorer package is the Click Game, which we
developed as part of our National Institutes of Health (NIH) study. The
game was created in order to collect performance data from the study's
participants and although it is quite simple to use, we found that it
became a good training tool and was valuable for quantifying a user's
clicking ability and performance.
The goal of the game is to create a "hands-free"
mouse click over one of four randomly appearing targets which will make
it disappear. When the game is started, all four of the above colored
targets disappear. As the targets randomly appear, the software waits
for you to move the mouse "create" a click which will make the
target disappear.
The response times are saved and summary statistics are
given at the end of the game including a time history which can be accessed
from the game's menu.
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Brain Billiards Game Window

Included with Cyberlink Explorer software is Billiard Brainfingers, another
valuable tool for learning how to control and hone your brainwaves. Valuable
for all new users who are learning to control their Brainfingers, Billiard
Brainfingers can be especially valuable for users with severe disabilities,
such as for those with traumatic brain Injury as well as for people who
may not appear to hear or understand instructions.
This is how it works: When you start the game, a yellow ball appears
at the right side of the screen and slowly moves horizontally to the left.
The object of the game is to move each of the 10 Brainfinger balls to
intersect with the yellow ball. When successful, the software fills in
the center of the ball as a confirmation that the ball was hit. This is
how the balls are controlled:
The tops of the first 10 Brainfinger values (F1 – F10) are mapped
to the ten colored balls.
Thus, if you move your eyes laterally, left or right, the three blue balls
will move up.
If you intensify either your mental activity and/or your muscle activity,
the four red balls will move up.
In most cases if you relax, all the balls will go down.
Once you learn to generate an Alpha relaxation, it becomes possible to
elevate the three green balls while all the other balls go down.
As always, based upon specific needs, each of the Brainfinger values may
be user defined.
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Grow Game Window

The Grow Game is another introductory game for learning
how to control the cursor. Because it uses both visual and auditory feedback,
it offers simple yet compelling feedback as a selected Brainfinger is
controlled.
In this example, the small red square in the slide bar
represents a chosen Brainfinger. Once the game is started, the colored
circle grows when the signal (the red square in the left rectangle) goes
above the green baseline. When the signal goes below the green baseline,
the circle shrinks. As the circle changes size, musical notes are played
which offers additional learning feedback.
This easy-to-use training tool allows you to select either
the Up/Down or the Left/Right axis and which Brainfinger to control. Because
The Grow Game gives such easy-to-understand visual and auditory feedback,
it is a good learning tool for everyone; especially for people with severe
disabilities. As with almost all of our software, helpers for severely
disabled users can easily adjust the user's signal.
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Pong Game Window

Some of you may remember one of the earlier computer
games called Pong. We recreated the game and included it in Cyberlink
Explorer because it is such an excellent way to learn how to control a
single axis.
As shown in this example, the user controls the up/down
paddle on the left and the computer controls the up/down paddle on the
right. You can also reverse the axis to practice controlling a paddle
on the bottom that moves left/right. You can change the game’s paddle
size, the ball size and speed, and the computer’s “expertise.”
As with all our software, adjustments are easily made through the Adjust
Menu allowing you to control the signal and to map any one of the 11 Brainfingers
to control the paddle.
This is how it works: Success in the game requires that
you be able to intensify your Brainfinger to move the paddle up or to
the right, depending upon what axis you are controlling, and to relax
to move the paddle down or to the left. When engaged in the game the excitement
of the ball coming towards your paddle tends to stimulate an emotional
reaction, which adds an interesting complexity to the gaming experience.
In addition, each time you successfully return the ball
or the computer returns the ball, the speed of the ball increases. Thus
in the face of the excitement of the game you have to learn to control
the paddle while being able to stay calm in order to “win.”
As with all the games included in Cyberlink Explorer,
the user is actually learning the necessary skills to control a curser’s
up/down and left/right movement.
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The Maze Game (Labyrinth) Window

The Maze Game teaches you how to control the cursor’s up-down and
left-right movement thorough a maze. With the cursor starting in the lower
right hand corner of the screen, the task is to move it through the maze
to reach the home box in the upper left hand corner.
Along with other skill-building “games,”
the Maze teaches how to control two axes at the same time. It is designed
to hone motor skills and to give feedback on how the user is doing. Using
its built-in timer, the user can now begin to quantify the speed by which
the cursor is controlled and the “success” that is achieved.
As with most other Cyberlink Explorer windows, the user
is given the ability to adjust the characteristics of individual Brainfingers
being used to control the cursor. For example, cursor speed, sensitivity
and baseline shift can be adjusted to affect the way the cursor moves
in response to Brainfinger inputs. The game further prepares the user
to actually control the mouse cursor on the desktop and thereby to control
third party applications.
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Brainfingers-Mouse Setup and Practice

Once the user becomes increasingly comfortable with “clicking”
and “moving the cursor in two axes,” the Cyber-Mouse Setup
and Practice screen helps to combine; then refine, coordinate and control
mouse movement and clicking.
In the window shown above, David just finished executing
a long click that toggled cursor speed to “slow speed/high resolution.”
The result is that the cursor now moves slower, and the message “Slow
Speed” appears in the upper left corner of the cursor window. Note
the yellow click line: In response to the click, the software presented
the “Left Single Click” message and stopped the cursor for
a user-designated length of time.
Just as with other windows, the user can adjust the Brainfinger
settings for optimum personalized control. For instance: Under “Click
Adjust,” the user can adjust the sensitivity and baseline of the
click signal, as well as to adjust the various timing parameters that
affect multiple click responsiveness. Under “Pointing Adjust,”
the user can also select (along with other things) her/his desired cursor
sensitivity, speed, and baseline shift.
As cursor and clicking becomes both easier and quicker,
our mouse controlled games become increasingly fun to play and easier
to master. More importantly as these skills are developed, the user is
encouraged to use the CAT where the desktop is entered and third party
programs are accessed…like being able to surf the internet!
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Tetris Game

One of the most fun and challenging computer games of all time, Tetris
is provided to test and improve your ability to control your cursor and
clicking. The task is to completely fill, from the bottom to the top,
as many rows as possible using the “box-sets” that appear
in different configurations at the top of the screen. As the box-sets
appear one-by-one and slowly move downward toward the bottom, you control
the left/right position of the Tetris box-set with your Left/Right cursor
controlled Brainfinger. You can rotate the box-set with a click and you
make the box-set drop to the bottom with a long click.
In the game above, David intentionally completed just
one row and partially built up the other rows to illustrate what the game
would look like. He was working with the yellow box set in the upper right
of the playing field just before the picture was taken. The game is fun
to play but be careful. As many players have discovered, Tetris can become
addictive!
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Add/Edit Launch Buttons Editor

As basic skills are developed and refined, users can select and run virtually
any program on their computer by using the Add/Edit Launch Buttons Editor.
This window allows the user to select and name a computer program which
appears as a “Launch Button.” For example, in the window above,
David created a Launch Button for a program he wants to use hands-free
and named it EZKeys Scan Windows XP.
The Add/Launch Buttons Editor also allows users to specify
how they want to control the mouse and clicking. In the example above,
David wanted EZKeys to respond to a right mouse click from the Cyberlink.
Thus, he selected Mode 4 (one of five modes of click-control possible).
Users can “map” Cyberlink clicks (both short
and long) to virtually any keyboard characters. For example, B11 could
be selected for the Wivik program. The left arrow key could be selected
for the Clicker-4 program (programs typically used by people with disabilities).
Users can also specify if cursor movements are to be ”on or off”
for the two axes of control. For example, the window above is set for
“scan & click-control,” so the cursor movement buttons
are off.
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Hands-Free Control

Computer Assistance Worth Waiting For:
It undeniably takes time for new users to learn how to use Brainfingers
but the time invested in learning how to use this software is time well
spent. Once the user finds a click-control mode that works consistently,
the entire software package can be set to run totally hands-free.
In the hands-free mode, each program window displays
an additional menu that is controlled hands-free by your Cyberlink click.
In the window shown above, David is now controlling his computer completely
hands-free. David selected “Cyber-Switch” which brought up
the Cyber-Switch sub menu. Note that “Typing” is highlighted
in yellow. If David were to generate a click while “Typing”
is highlighted, the Cyberlink will open the “Typing” program.
Users have hands-free access to all the windows of the
Cyberlink software including making large and fine-tuning adjustments
to all of Brainfinger’s settings, mapping, and scanning rates. In
fact, anything that can be done with a mouse and a click can be done completely
hands-free. By using the Launch window, the user can navigate to previously
set launch buttons; start up, and run selected applications, totally hands-free.
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Cyberlink
and Brainfingers are trademarks [TM] of Brain Actuated Technologies, Inc.
Copyright © 1999-2005 Brain Actuated Technologies, Inc. All Rights
Reserved
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